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Channel: pixel art – Ludum Dare
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Finished – Cryptidia

And so my first LD entry comes to a close! Play it at http://davidrlorentz.com/files/cryptidia.html. Also posted at Kongregate.  I would describe this game as a cross between mad libs and the Spore...

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Progress

I’m not even remotely an artist, but I do like my pixelz in this lil’ prototype!

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‘Pickle’ Pixel Editor Alpha Release

The public alpha release of my cross-platform pixel editor Pickle is now available for download. The app features animation preview, seamless tile preview, and terrain preview—all live updating as you...

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Pickle 1.0!

(This is my last post about Pickle, I promise.) Just wanted to let everyone know that Pickle 1.0 has been released! Thanks to everyone who tried the alpha and helped with suggestions and feedback. Try...

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Play Simini Now!

Well it’s taken about… 18 hours? Like 18-20 hours. By the time I had finished up the map, mouse scrolling, forests, mountains, houses, roads, skyscrapers, and the bulldozer, I felt like there was more...

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Nanonaut – Update #3

We’re entering in the 72 jam, so we still have about another day left. =D However, we’ve just about got everything wrapped up although a few features were cut do to the time constraints such as...

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Micro world: Toolbox

Ludum Dare is a great place to know more tools for game development, so I’d like to share the tools I used to make Micro World.   Programming: Flixel - Open source game-making library for ActionScript...

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Pyxel Edit public beta

Pyxel Edit is a pixel art/tileset editor I put up an early version of before the last LD. It was rushed and pretty damn broken in many ways but people still seemed to find it useful. All the positive...

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Post-Mortem: ¡My First Entry Ever! The Charity Game Jam & An old ghost tale

Ever since I was a kid I had something with video games, whether it was making silly card games with pieces of papers or making lame interactive stories in power point, I always looked for a way to...

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Art styles

Thinking about how I want to do my gfx for my LD25 game. Since LD24, I took some time to work on my art techniques.  I’ve got two approaches which I think are viable, both of which I like equally.  So...

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There is no turning back now!

My first ever Pixel art !! xD !! This is so much fun!! I’m going to participate in all LD!!!

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Gods Will Be Watching

We finished on time!! UNBELIEVABLE!! For the first time on our ludum dare history, here we are, publishing a game 1 hours before the deadline. Also, we are very satisfied with the results, the...

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Eternal Journey – Art!

Hey, everyone! Green Pixel’s artist here! Ludum Dare 26 was a blast and we came up with our Jam entry: Eternal Journey If you’ve played it and rated it, thank you so much for your feedback! If you...

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Gods Will Be Watching wants to grow bigger

Hi Everybody! Do you remember Gods Will Be Watching from last #LD26 “Minimalism”? We got tons of incredible feedback from Ludum Dare and ranked 2nd place in mood and overall! That encouraged us to go...

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Graphics update complete!

Focusing on the post-compo is starting to pay off. Except for the HUD, particles and background, every other graphic has been redone. As soon as I finish reworking the graphics, I’ll begin to modify...

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Pickle 2.0 reviewed

I just posted a review of Pickle 2.0, over on my blog.

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A kind of playable version

A first version of my game is kind of playable, but there is still a lot to do. Right now you can only walk around and jump You can give it a try here.

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Level Generator

So I started the compo very late and I won’t be able to finish in time, but might for the jam. Anyway since I haven’t made a post yet, I should explain. My idea was to make a climing game where you...

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It’s getting there

After adding the parts to flip the tiles it was still kind of crazy so I had to go through and clean things up, make some things work how I didn’t intend and make it so there could be more empty space....

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We made it!

Wow, that was close. Two programmers, 72 hours, first attempt to draw stuff, a lot of fun! If you like space battles, check our project here:...

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